Bentley LumenRT for NVIDIA Omniverse Help

Anti-Aliasing

Anti-Aliasing when selected to DLSS

Off Setting Effect
Algorithm No Anti-Aliasing

SettingDescription
Algorithm DLSS: Deep Learning Super Sampling
Execution mode Select between Performance, Balanced or Quality modes
Sharpness Higher values produce sharper results
Exposure mode Choose between Force self evaluated, Post Process Auto Exposure, Fixed
Auto Exposure Multiplier Factor with which to multiply the selected exposure mode

Anti-Aliasing when selected to TAA

SettingDescription
Algorithm TAA: Temporal Anti-Aliasing
Static Scaling A scaling factor less than or equal to 1.0. If less than 1, upscaling is used
TAA Samples Higher sample count increases anti-aliasing quality
TAA history scale Values less than 1 produce smoother result, but may increase ghosting. Values greater than 1 can help reduce ghosting. The recommended range is 0 to 3

SettingDescription
Algorithm FXAA: Fast Approximate Anti-Aliasing (this is a spatial-only AA algorithm)
Subpixel Quality The amount of aliasing removal at the subpixel level. Higher values make the image softer.
Edge Threshold The minimum amount of local contrast required to apply FXAA algorithm.
Edge Threshold Min Pixels darker than this are not processed in order to increase performance.

SettingDescription
Algorithm RTXAA: RTX Anti-Aliasing
Sharpness Higher values produce sharper results
Exposure mode Choose between Force self evaluated, Post Process Auto Exposure, Fixed
Auto Exposure Multiplier Factor with which to multiply the selected exposure mode